VBGamer |
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RE: I LOVE 'em!! David Goodlad (1 reply, 0 views) (2000-May-13) The only thing that I've come to really realize as a problem with it is how the scripts are stored and located; to have all of the commandblocks in an array is rather inefficient. And, to make matters worse, I was playing around with trying to change it over to a Dictionary object instead, but vb won't let me pass a UDT (tCmdBlock) as a Variant, as the 'item' parameter to Object.Add. It's brutal. Tells me that the udt must be defined within a public object module, so I tried in a simple .bas module as Public, still didn't work. So I'm lost!
Bah, oh well, I'll figure it out :)
I already have it working in my game with the movement scheme that I mentioned as a sidenote in the second part.
David
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