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Re: Projectiles Almar Joling (3 replies, 0 views) (2001-Sep-30) Atleast I can see that you never tried to do it :)
So... what happens if we have 300ms lag? The projectile starts later on the remote machine than on the 'fired' machine...
And then we still have packetloss... if the packet gets lost, the projectile won't fire for the remote user, but it does for the player that fired the weapon.
I could make it even more difficult by adding some extra things, but I'll leave it with this.
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