Post

 Resources 

Console


Re: Projectiles Almar Joling (3 replies, 0 views) (2001-Sep-30)
-
Atleast I can see that you never tried to do it :) So... what happens if we have 300ms lag? The projectile starts later on the remote machine than on the 'fired' machine... And then we still have packetloss... if the packet gets lost, the projectile won't fire for the remote user, but it does for the player that fired the weapon. I could make it even more difficult by adding some extra things, but I'll leave it with this.


-
Up One Level | Back to Forum

Re: Projectiles Jotaf (2 replies) (2001-Oct-5)
yay Almar Joling (1 reply) (2001-Oct-6)
Re: yay Jotaf (0 replies) (2001-Dec-15)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 36 visitors within the last 20 minutes
RSS News Feed