VBGamer |
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about DirectInput Rockwilder (0 replies, 0 views) (2001-Jul-25) There is 2 ways to receive keyboard data in DI - immediate & buffered.
I messed a while with the last one, because the immediate
way doesn't support the "KeyUp"(in my opinion)
Is it efficient to call in every frame(between do-loop)
Device.GetDeviceData or call it only when input is really
recieved(and how)? |