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Re: DirectX = crap, OpenGL = decent? Rockwilder (0 replies, 0 views) (2001-Jul-4) I've messed with OpenGL around a bit but the results were
not so good. Program crashed after several runs and i had to
restart the windows. I think that the problem were the big
memory consumtion of OpenGL. OK, I used it for 3D operations
and I don't think that my Celeron 366 with 64 RAM & 16 MB Riva
TNT is too bad to handle simple low-poly renderings.
I've moved to D3D and I haven't faced such problems anymore.
You could check chez.com/scribe and it's OpenGl section. There
is a link to a site (Edx's or like that) |