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Just... W-Buffer (1 reply, 0 views) (2001-May-30)
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Load The Texture into a Direct3DTexture (i think that you know that...), and before rendering the rectangle just add the: Direct3D8.SetTexture 0, MyTexture MyMesh.DrawSubset 0 PS: you can create texture by calling: Set MyTexture = d3dx.CreateTextureFromFile(D3DDev, "somefile.bmp")


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Re: Just... XZero (0 replies) (2001-May-30)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
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