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Problems with Texture Coordinates in D3D7 eis_os (0 replies, 0 views) (2001-May-20) Hi
I have some problems with my Iso Engine in D3D7.
My Triangle show some Pixel on the Border from
other Texture Parts.
To calculate my Texture Coordinates I use this:
For templ& = 0 To 7
For templ2& = 0 To 7
TexBodenCords(templ& + (templ2& * 8), 0) = 0.125 * templ&
TexBodenCords(templ& + (templ2& * 8), 1) = 0.125 * templ2&
TexBodenCords(templ& + (templ2& * 8), 2) = 0.125 * (templ& + 1)
TexBodenCords(templ& + (templ2& * 8), 3) = 0.125 * (templ2& + 1)
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Is this right ?
WinRT Project
allvb.de.vu/winrt |