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Putting textures on meshes Laurens Leemans (1 reply, 0 views) (2001-May-7)
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I'm working on a 3D engine and i'm using the helper mods and classes (D3D_INIT, D3D_UTIL, D3D_SHADERS, CD3D...) I'm loading normal .X files like this: Set D3D_Frame(0) = D3DUtil_LoadFromFile(App.path + "\data\Meshes\boxc.x", Nothing, Nothing) Set D3D_Mesh(0, 0) = D3D_Frame(0).GetChildMesh(0) Call D3D_Mesh(0, 0).Optimize Call D3D_Mesh(0, 0).SetFVF(g_dev, VertexFVF) then i'm using this to load the textures: Set D3D_MeshTexture(0) = D3DUtil_CreateTexture(g_dev, App.path + "\data\Graphics\ground1.bmp", D3DFMT_UNKNOWN) D3D_Mesh(0, 0).SetMaterialTexture 0, D3D_MeshTexture(0) but it doesn't show any textures on the x mesh! do i need to set renderstates or something like that? HELP!


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Try This! W-Buffer (0 replies) (2001-May-8)

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