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Re: 10 fps??? Laurens Leemans (0 replies, 0 views) (2001-May-5)
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yeah, don't load every texture every pass! do something like this: sub Form_Load() for a=0 to 100 'Number of textures InitSprite texturearray(a), App.Path & "\m" & cstr$(a) & ".bmp" next a do render() doevents() loop end sub sub Render() for x=0 to ubound(m.b,1) for y=0 to ubound(m.b,2) drawsprite texturearray(a), 32, 32, x * 32, y * 32 next y next x end sub you can make the subs initsprite and drawsprite yourself


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