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saving/loading maps to a file via binary testure (1 reply, 0 views) (2001-Mar-8)
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hey guys, im attempting my own little 2d Tile editor that saves placement and sizes to a .map file.. only problem is, i dont exactly know how to go about doing this. i've looked at example source code till my eyes have bled, and i still can't make heads or tails out of any of it. im fairly sure i understand the theory correctly.. although im still hazy on alot of subjects. particularly saving tile information to a map array. for example, i have a tileset of 4x4 tiles, and my map is 50x37.5 (for 16x16 tiles on an 800x600 res). i want to click on a tile in the tileset and be able to place it on the map, and i have no idea about how to do this nor where to even start researching. i'm fairly sure once i figure out how to do that, i can get the saving to binary licked fairly easily. thanks in advance -testure


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Re: saving/loading maps to a file via binary Jack Hoxley (0 replies) (2001-Mar-8)

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