VBGamer |
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Yes.. MetalWarrior (0 replies, 0 views) (2001-Feb-25) I know how to create both dds files and just plain 32-bit (argb) surface data, from source rgb and alpha bitmaps. First thing, you need to decide what's best for you... you really have four choices:
DDS files.
Custom format using DDS compression.
Custom 32-bit format, uncompressed.
Custom 32-bit format, custom compression.
I would not recommend trying to load separate 24-bit rgb and 8-bit alpha bitmaps, and combine them, on game load. It's unnecessary slowdown; much better to combine them and save them beforehand using a custom editor.
oh, and remember that DDS files can be made with the DxTex tool that comes with the SDK, so if you choose that you don't have to make your own editor.
So which format do you want to use? |