VBGamer |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
RE: Complex IM Terrains Adam Hoult (4 replies, 0 views) (2000-May-7) Hey man,
Yeah but none were actually very useful at all, too much talk about the mathmatical algorythms and not enough info about actual implementation =)
If i had a decent sample (not too complex, just the basics of doing this method) then i could fly through it, but as you know getting started is the hardest thing.
It doesn't have to be in VB either, because i'm only using VB to prototype it at the moment, it's all ported to c++ anyway, and i have no problems porting to and from VB/C++ anyway, easy peasy hehe.
As for trianglefans, Yeuch !! =) I was using Strips but in the end went for lists for simple ease of use, i can always change it around later, im only writing test programs atm anyway.
I have been reading up on quadtrees, but again i understand most of what is being said, it's just the actual implementation of the technique that I am having problems with, again back to needing a basic sample of it, of which i can't find. =)
Cheers
Adam
|