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Re: ok =) .... Jack Hoxley (2 replies, 0 views) (2001-Feb-4)
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So you want a class that holds information on each tile? and then a master class that holds everything? --> Master Class --> ---> LandTypeClass where Master Class might have members GlobalLevelScript Tiles(0 to 99, 0 to 99) as LandTypeClass and the LandTypeClass has members like Type as byte ItemOnTile as byte CharOnTile as byte ...? The way I'd do it, if it were a tile based game would be to have a UDT describing a generalised tile Type Tile Texture Type OtherInfo... End Type Dim Map(0 to 99, 0 to 99) as Tile '100x100 map and then have a type describing items and characters along the lines of Type Something pX, pY, pZ End Type Dim nItemsInWorld as long Dim ItemList() as Something then increment nItemsInWorld and resize the ItemList() array each time an item is added, and the same for characters... is this what your after? or am I completely in the wrong direction? Jack;


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Re: ok =) .... bren (0 replies) (2001-Feb-4)
Re: ok =) .... Jack Hoxley (0 replies) (2001-Feb-6)

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