VBGamer |
|
Re: DInput8 again Amorano (0 replies, 0 views) (2001-Jan-12) I have gone the event way. See my post on the last topic of Dinput. Using the event method I find two things to be beneficial:
Speed. I only need to cover those events fired by the devices. No need to check every single state in a loop. Yes, I have timed it, it is faster.
On the fly mapping. You can rearrange (and even get a pre-built window --- which I want to change the look of btw) keys, mouse info, joystick, et. al. devices which have DX drivers. Excellent.
Also, the setup is minimal.
I do have one gripe with what you said above :) of course. I think that 2D ops in DX8 are a piece of cake. I think it depends on how your mind is setup. I love working in 3D, so using 2D as two texture mapped tris with all the extra alpha blending and transparency stuff built in for me, is like a dream. Plus, it is all HW acclerated (given the right card).
HTH |