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I love you man.. heheh Phalen (0 replies, 0 views) (2001-Jan-9)
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**rubs his hands together with glee** I always wanted to have a debate with you, Jack :) when I definate Realistic, Im talking about the gfx... are the graphics realistic? greatly visualized? hmm, I suppose top/down is really . umm screwed.. i mean, if you looking at a piece of land, from straight up above it, you would see the top of people's heads and buildings, trees.. etc.. not the sides, like in the games. So it make a person wonder... are you really on ground level so that you can see the sides of things, then the ground is screwed? or the opposite? Come to think of it.. thats about the same thing with Isometric, but with a twist.. diagonal view...... So which is better? Doesn't it take more coding to make a isometric tiling engine (in DD) then a top/down one? NM... i cant even remember what this arguement was about <grin>


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