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Re: Yes, but... Jack Hoxley (1 reply, 0 views) (2001-Jan-9)
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I've never tried manipulating the camera matrix - it's never mentioned in the SDK, and when I have seen it done it seems to go pear shaped :) Just use some maths to alter the vectors that you use - or alternatively set up a matrix for the translation then translate the two vectors by the matrix (D3DXVec3Translate or something), then use the standard D3DXMatrix... thing for changing the view matrix... Jack;


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A friend... Mythos (0 replies) (2001-Jan-9)

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