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Re: Wich algorythm would you use for terrains, qua Jack Hoxley (6 replies, 0 views) (2001-Jan-1) You talking about storing, generating, texturing??
Storing, I prefer height maps - nice, easy and fast
Generating - a paint program, or a fractal algorithm
Texturing - one massive texture! I designed a cool landscape texture generation tool for this...
that help?
btw, Quadtrees and Octrees are for visibility - and in my experience are pretty damn slow in VB...
Jack;
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