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RE: Alpha channel... Spaghetti (4 replies, 0 views) (2000-Oct-13) All i do is take the texure and apply the following to it...
Device.SetRenderState D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE
Device.SetRenderState D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE
But there are many different varitions and I cant find one that makes black non c-through and white c-through.
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