VBGamer |
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RE: D3DVertex PyroBoy (0 replies, 0 views) (2000-Oct-11) hehe. I don't think they mean that kinda normal, but you're right! :-)
I think you need to read the conceptual overview on vertex/face normals. This should do the trick:
http://msdn.microsoft.com/library/psdk/directx/imover_5usk.htm |