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Isometric fun Jack Hoxley (2 replies, 0 views) (2000-Oct-1) hi,
Yet more fairly simple questions that I've got stuck on...
1, Rotating TL vertices. Say I have a 200x200 grid of tiles (4 vertices arranged into a square) - currently they are in 2D:
1111
1111
1111
1111
but I want to rotate them all by 45 degrees so that they appear isometric:
1
111
11111
111
1
or somthing similar ;)
Or am I overcomplicating the issue?
2, For some reason all my TL vertices use only the top left pixel of the texture. I've tripple checked the coordinates and the draw order - but it makes no difference. It's not something new to me - I've done a tile with textures 1000's of times before; but for some reason these ones dont like textures ???
Any help is much appreciated...
Jack,
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