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Isometric fun Jack Hoxley (2 replies, 0 views) (2000-Oct-1)
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hi, Yet more fairly simple questions that I've got stuck on... 1, Rotating TL vertices. Say I have a 200x200 grid of tiles (4 vertices arranged into a square) - currently they are in 2D: 1111 1111 1111 1111 but I want to rotate them all by 45 degrees so that they appear isometric: 1 111 11111 111 1 or somthing similar ;) Or am I overcomplicating the issue? 2, For some reason all my TL vertices use only the top left pixel of the texture. I've tripple checked the coordinates and the draw order - but it makes no difference. It's not something new to me - I've done a tile with textures 1000's of times before; but for some reason these ones dont like textures ??? Any help is much appreciated... Jack,


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RE: Isometric fun Brian Clark (1 reply) (2000-Oct-1)
RE: Isometric fun Jack Hoxley (0 replies) (2000-Oct-2)

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