VBGamer |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compiling woes MiZeRy (6 replies, 0 views) (2000-Sep-30) Well, I'm 80% done w/ my Map Editor, and so I said let me compile the bastard, so I can start testing it out... VB started compiling it, but, it would take about like 10 secs or so. This project is fairly big, and has over 3000 lines of codes\notes\blank lines. In my main form I have about 2400 lines of codes\notes\blank lines, and have the general section flooded up w/ about 10-15 var's. After it's done compiling, I went to try to run the thing, but, all I would see is the hour glass nothing would pop up, but the app is running (ctrl+alt+del...). So then I went into the proj's properties, and switched it to P code. It compiled fast, and it worked, even though it was definetly slower.
I know the advantages and disadvantages btw Native & P code, and I definetly want to use Native. I'm sure the app wont run in native b/c I have them 2400 lines of code in the main form, and will put all the subs and funcs in a bas soon. The biggest project I had made before this had about 1500 lines of code, and apprx 1000 of them in the main form. Also, my computer is not lacking, and I'm using VB5. All I want to know is has anyone had this type of problem before? Also, does anyone compile using P Code, (I know you VB4ers don't really have a choice, so I'm pretty much asking VB5/6 programmers)?
Thanks!
|