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Calculation question Kalath (6 replies, 0 views) (2000-Sep-26)
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Hi, im doing a remake of that old qbasic game where you played 2 tanks and tried to shoot each other by typing in the angle and speed of the bullet. How do i calculate the new x,y positions of the bullet everytime the game loop is running depending on the angle, speed and the gravity (pre defined). Thanks for any help


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RE: Calculation question Rag on a Stick (5 replies) (2000-Sep-26)
RE: Calculation question Kalath (4 replies) (2000-Sep-27)
It would... Rag on a Stick (3 replies) (2000-Sep-27)
RE: It would... Kalath (2 replies) (2000-Sep-29)
RE: It would... Rag on a Stick (1 reply) (2000-Sep-30)
RE: It would... Kalath (0 replies) (2000-Sep-30)

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