Post

 Resources 

Console


RE: X File Animation LazE (3 replies, 0 views) (2000-Sep-25)
-
How about this... To speed up loading, create your own file format. Create a seperate program that will open the animation file for you and extract all of the information into usable D3DIM vertices. Then save the vertex information in a file (use Binary, it's quicker). Once it's in a file, you can load the binary file directly into your engine. This is what I used in my engine. I saved the vertex info in a UDT that made up a mesh and basically all I had to do was 'Get FileNum, 1, Mesh' where Mesh was a UDT I had in my engine that would describe the vertices of a mesh. I never did this with animated X files but it shouldn't be much harder. FYI, I was able to load like 400 X files each with 1800 vertices in a few seconds...


-
Up One Level | Back to Forum

nearlly Martin (2 replies) (2000-Sep-26)
RE: nearlly LazE (1 reply) (2000-Sep-26)
Yes please. Martin (0 replies) (2000-Sep-27)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 83 visitors within the last 20 minutes
RSS News Feed