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true.... Jack Hoxley (2 replies, 0 views) (2000-Sep-25) I dont think things are referred to DirectGraphics/DirectAudio in the code - more in theory....
I really hope that the lack of DD and total use of D3D forces us to use stupid texture size surfaces - 256x256, 128x512 and so on... fine for 3D, pain in the arse of 2D....
Jack,
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