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RE: How 'bout ray-intersecting? Corre (1 reply, 0 views) (2000-Sep-21)
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By using (among other things) BSP trees and PVS (potentially visible set) you can reduce the number of faces to consider for collision, which I believe is the technique that Quake use. /Corre


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RE: How 'bout ray-intersecting? Adam Hoult (0 replies) (2000-Sep-22)

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