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How 'bout ray-intersecting? Jack Hoxley (2 replies, 0 views) (2000-Sep-21)
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I've just canned my full 3D game in favour of a 5D engine,... anyway, one of the possible stumbling blocks was this problem: If I draw a line from point 1 to point 2 (both 3D) how could I check if they intersected with any triangles in the scene? Say, in Quake player shoots a weapon - how do they check where if it didn't go through a wall before hitting the target? I've seen loads'a examples but they're all really computationally complicated; how then does Q3 do it and still hold down a monster frame rate? especially in the middle of a fire-fight? Jack,


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RE: How 'bout ray-intersecting? Mostafa Mohamed (1 reply) (2000-Sep-21)
Cheers; *nt Jack Hoxley (0 replies) (2000-Sep-22)

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