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RE: Showcase yourself... SLotman (0 replies, 0 views) (2000-Sep-21) Ok, I don't like to do this, but I'm kinda in the mood 8)
I am creating a bomberman-type game, which will support up to four players (at least locally and on the net if I figure out dplay) - for this I already have my player walking on any map I created and all the bomb related scheme - like exploding walls, chain explosions, etc. And I already have some gfx, need to make some cool tunes and implement the enemys on the game.
I developed some sort of "resource file" which I can even load bmp files direct to dc's from it. I still have to figure out how to load sounds direct from it. For now I have first to extract the file and then read it - which is a waste of time and resources.
I developed a multi-layered map editor, that has animations and everything else, but I have to make it save all the gfx with the map data in one single file (which is partially solved by the program above - so I just have to integrate both programs). And yes when I use those maps the player has free and smoth movement with FAST collision detection. It is so fast I get 70 FPS on a P-133 using a trident vid card with 2mb on 16bpp.
I have a DDraw engine which is capable of screen transitions (up to 23 last time I count), handle sprites automatically, clip, zoom, fade in/out/grey/white, saving surfaces to bmp (even in 256 colors with correct palette) and lots of coool features. Also have a Dinput and DSound engine - which are both ok, but no big deal.
The only problem I have right now is the lack of free time to work on all of this - which totally stopped for more than 2 weeks.
well, I didn't say anything that I haven't done - mostly because I really don't know what will be my next step... probably port everything to DX8 8(
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