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RE: Showcase yourself... PyroBoy (0 replies, 0 views) (2000-Sep-19) I'm writing a 3D engine. I know, so is everyone else on the planet, but whatever. It needs doing. I'm not interested in using anyone else's engine(fine as they may be) and I wanna write 3D games. So I guess I'll just write my own. I'm not trying to package it up and release it as something others can use(as nobody would want to!), so it doesn't have a name or website or anything cool like that. Just something that'll integrate with my existing game and DirectX libraries allow me to make a simple 3D game. I haven't actually made a real game in ages. Been spending too much time on the tech!
The engine will be class based, run on D3D IM and have a built-in terrain/3D tile engine for making landscapes and other such nifty stuff. Maybe it'll have some features usefull for creating indoor scenes too. I dunno. I haven't tried doing indoor stuff yet. I'm not building in a software renderer, unless you count the D3D RGB device, which you shouldn't, as it is an embodyment of pure evil... :-) Oh by the way, ALL code will be VB. Not a single line of C++ or ASM. Yay team.
I started learning Direct3D in April and started the engine near the beginning of summer. However, due to extreme laziness (past, present and future), my upcoming school schedule and the fact that I keep adding features as I go and as I learn more about 3D, the damn thing will probably never be "done", and will just keep getting better as time goes by.
One of these days I'll stop adding stuff, finish up the features I'm working on and release a demo on this board for people to test out on different cards. God knows when that'll be. Hopefully fall sometime, well, before Christmas anyway, but I'm gonna be at school a LOT between then and now so I have no clue. |