VBGamer |
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Well I know .... bren (1 reply, 0 views) (2000-Sep-18) ![]() But I mean if you have to make 8 frames for each of the directions you turn and for each weapon the character holds and keeping in mind you can turn a smood 360°, I think you will have a whole lot of frames and huge files just for a stupid animation, thats why I want to use a 3D model and just rotate the camera when turning the character. ![]()
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