Post

 Resources 

Console


Well I know .... bren (1 reply, 0 views) (2000-Sep-18)
-
But I mean if you have to make 8 frames for each of the directions you turn and for each weapon the character holds and keeping in mind you can turn a smood 360°, I think you will have a whole lot of frames and huge files just for a stupid animation, thats why I want to use a 3D model and just rotate the camera when turning the character.


-
Up One Level | Back to Forum

Fair enough ;) *nt Jack Hoxley (0 replies) (2000-Sep-18)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 84 visitors within the last 20 minutes
RSS News Feed