VBGamer |
|
more... Jack Hoxley (0 replies, 0 views) (2000-Sep-17) ![]() hi,
me again..
I've been looking through the format - looks good. I can make use of it. If you're [corre] already making use of it could you share with me the file schematics? As in, what each line does?
I've worked out that it would need DrawIndexedPrimative to work - a demo cube I made only listed 8 vertices.... I then looked through the faces part... which I dont quite follow; and then the normals part which I dont quite follow..
Entries using this format I assume are in the X Y Z configuration
*MESH_VERTEX 0 -5.5000 -5.0000 0.0000
but what do I do with this:
*MESH_FACE 0: A: 0 B: 2 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 2 *MESH_MTLID 1
I think I follow this part for Vertex Normals:
*MESH_NORMALS {
*MESH_FACENORMAL 0 0.0000 0.0000 -1.0000
*MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000
*MESH_VERTEXNORMAL 3 0.0000 1.0000 0.0000
Then is this part for the texture coordinates?
*MESH_NUMTVERTEX 12
*MESH_TVERTLIST {
*MESH_TVERT 0 0.0000 0.0000 0.0000
Anyway; Any help in deciphering it? I suppose I could do it through trial and error - but you [corre] seem to know how already...
Jack,
![]() |