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RE: lightmap help needed Corre (1 reply, 0 views) (2000-Sep-15) You can do this in two ways, either by doing multipass texture blending or multiple texture blending. It's well described in the SDK, look under Direct3D/Direct3D Immediate Mode Essentials/Textures/Texture Blending.
You shouldn't have any difficulties getting it to work, its not especially complicated.
It involves setting a couple of texturestages and textures, and then render normally (one or two times for multipass or multiple texture blending respectively).
good luck
/Corre
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