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>>> Go Directly to this topic <<< stuart zahn (6 replies, 0 views) (2000-Sep-9)
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I know I have said this before, but if anyone has a good formula or something to do tile collision detection I would really need it. I have an array of 6000 tiles, and I need a good way to basically get the tile index where the player is standing on (instead of going through each tile and checking the collision). BTW, the player movement is done in angles, not directions.


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RE: >>> Go Directly to this topic << Carl Warwick (5 replies) (2000-Sep-9)
\ or / What's the difference? NT Almar Joling (4 replies) (2000-Sep-10)
The difference Peter (3 replies) (2000-Sep-10)
Thanks! *NT* Almar Joling (1 reply) (2000-Sep-10)
yea thanks! Stuart Zahn (0 replies) (2000-Sep-10)
Integer maths is faster as well... *nt Jack Hoxley (0 replies) (2000-Sep-11)

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