VBGamer |
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RE: X File Texture Mapping PyroBoy (0 replies, 0 views) (2000-Aug-29) I switched the x file into the same directory as the program, and it still doesn't work.. (that didn't make sense to me anyways :-))
What do you mean by loading seperate textures for the x file models? Like, manually loading each texture in code and setting them to the right geometry "chunk"? That's what I'm doing now, but I want to automate the process so I can declare an object group, have it load the xfile (along with any textures that x file needs) and call the object's render method to draw the model in all it's texture mapped glory...
It's not turning out so well!! :-) |