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RE: Circle Formula Corre (2 replies, 0 views) (2000-Aug-29)
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It would be a lot faster to use Bresenhams circle algorithm... Just do a search for it and you should find lots of info on it. Or you could at least use sin and cos to calculate it, simply loop through all angles 0 to 360 and set a pixel at: x = Sin(i) * 50 + 100 y = Cos(i) * 50 + 100 Where i is the angle in radians, 50 is the radius and 100,100 is the middle point. /Corre


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Thanks Corre! *NT* LazE (0 replies) (2000-Aug-29)
Another thing to try... Rag on a Stick (0 replies) (2000-Aug-30)

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