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RE: D3DIM Lighting Question Martin (0 replies, 0 views) (2000-Aug-27)
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This is in my init sub <pre> dev.SetRenderState D3DRENDERSTATE_AMBIENT, Dx.CreateColorRGB(0.5, 0.5, 0.5) Call AddLights dev.SetRenderState D3DRENDERSTATE_LIGHTING, True dev.SetRenderState D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD </pre> this is the addlights sub <pre> Private Sub AddLights() Dim light As D3DLIGHT7 light.Ambient.a = 1 light.Ambient.r = 1 light.Ambient.g = 1 light.Ambient.b = 1 light.diffuse.a = 1 light.diffuse.r = 1 light.diffuse.g = 1 light.diffuse.b = 1 light.Position = MakeVector(10, 15, 10) light.dltType = D3DLIGHT_POINT dev.SetLight 0, light dev.LightEnable 0, True End Sub </pre> can you see anything missing? :)


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