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Direct3D Question David (1 reply, 0 views) (2000-Aug-8)
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I am having trouble getting my 3d program to work. Everytime i run it, it gets to Device.Clear 1, Viewportrect(), D3DCLEAR_TARGET, 0, 0, 0 and then breaks and tells me that there has been an overflow error :( Does anyone know whats going on?? Here is my Initialisation code: Public Sub Init(Form As Form, w As Integer, h As Integer, bbp As Integer) Dim BackCaps As DDSCAPS2 screenrect.Right = w screenrect.Bottom = h Set DDraw = Directx.DirectDrawCreate("") Set Direct3D = DDraw.GetDirect3D 'Set the Cooperative Level and Display mode Call DDraw.SetCooperativeLevel(Form.hWnd, DDSCL_FULLSCREEN Or DDSCL_EXCLUSIVE Or DDSCL_ALLOWREBOOT) Call DDraw.SetDisplayMode(w, h, bbp, 0, DDSDM_DEFAULT) With DdsdPrimary .lFlags = DDSD_CAPS Or DDSD_BACKBUFFERCOUNT .ddsCaps.lCaps = DDSCAPS_PRIMARYSURFACE Or DDSCAPS_COMPLEX Or DDSCAPS_FLIP Or DDSCAPS_3DDEVICE .lBackBufferCount = 1 End With Set Primary = DDraw.CreateSurface(DdsdPrimary) BackCaps.lCaps = DDSCAPS_BACKBUFFER Set Backbuffer = Primary.GetAttachedSurface(BackCaps) Set Enum3D = Direct3D.GetDevicesEnum EnumString = Enum3D.GetGuid(Enum3D.GetCount) Backbuffer.BltColorFill screenrect, 0 Set Device = Direct3D.CreateDevice(EnumString, Backbuffer) Viewport.lWidth = w Viewport.lHeight = h Viewport.lX = 0 Viewport.lY = 0 Viewport.minz = 0 Viewport.maxz = 1 Device.SetViewport Viewport With Viewportrect(0) .X1 = 0 .X2 = h .Y1 = 0 .Y2 = w End With Device.SetRenderState D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD End Sub Thanks in advance :-)


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RE: Direct3D Question minion (0 replies) (2000-Aug-8)

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