VBGamer |
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RE: David... Jay Wheeler (0 replies, 0 views) (2000-Aug-2) Quote the Gilb: "If the movement of your game elements and the animation of your game elements is based on a per frame basis, then if the game is running on a faster PC than it was designed for, it will become unplayable"
This is true, but programming in this way basically died 10 years ago as machines diversified and your target platform could be anything from an 8088 to a brand spankin' new 80286. Since you don't know the framerate on any given user's machine, you shouldn't base any movement on it.
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