Post

 Resources 

Console


RE: Direct3D Question PyroBoy (1 reply, 0 views) (2000-Jul-27)
-
I've never actually done this, but I would imagine you could put multiple images(I'm assuming by this you mean a tileset for a 2d tile engine?Yes?) in one texture surface and each primitive(onscreen tile) could use different u,v texture coordinates to reference different sections of the one tileset texture. I've been meaning to try this whole "3D for 2D" thing out but I haven't gotten around to it yet. That's how I'd try to do it though. Try it out. If you need more info on using texture coords read this: http://msdn.microsoft.com/library/psdk/directx/imover_3ulg.htm Hope that helps...


-
Up One Level | Back to Forum

RE: Direct3D Question Jack Hoxley (0 replies) (2000-Jul-28)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 72 visitors within the last 20 minutes
RSS News Feed