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RGB / HAL - color mix up WoolyMammoth (1 reply, 0 views) (2000-Jul-19) I'm creating a menu screen for my Direct3D test program. Basically all I'm doing is creating a surface from a texture, then taking that surface and blting it to the backbuffer. When it finally gets displayed on the screen this is what happens...
If using Software mode it's fine
If using Hardware mode I get strange colors?
Why would that happen? What can I do to fix it...
Instead of just creating a surface and blitting it to the backbuffer, should I create some vertexes and apply the texture surface to the vertexes instead?
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