Post

 Resources 

Console


RGB / HAL - color mix up WoolyMammoth (1 reply, 0 views) (2000-Jul-19)
-
I'm creating a menu screen for my Direct3D test program. Basically all I'm doing is creating a surface from a texture, then taking that surface and blting it to the backbuffer. When it finally gets displayed on the screen this is what happens... If using Software mode it's fine If using Hardware mode I get strange colors? Why would that happen? What can I do to fix it... Instead of just creating a surface and blitting it to the backbuffer, should I create some vertexes and apply the texture surface to the vertexes instead?


-
Back to Forum

What Hardware Are you Using? *nt Jack Hoxley (0 replies) (2000-Jul-21)

Copyright © 2002 - 2004 Eric Coleman, Peter Kuchnio , et. al.
There have been 197 visitors within the last 20 minutes
RSS News Feed