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RE: iso/tile engine BonE (1 reply, 0 views) (2000-Jul-19)
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There's nothing easyer than programming a tile engine! As bases you can use one 2D array: Dim Map(0 to 99, 0 to 99) as byte later on you draw like this (pseudo) for x = 0 to 99 for y = 0 to 99 Backbuffer.blt ddstiles(Map(x+movex,y+movey) ) next y next x the movex/y is to scroll the map! that's all! you can do as many layers as you want by just repeating this


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RE: iso/tile engine Corre (0 replies) (2000-Jul-19)

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