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RE: pathfinding and timers DigiTorus (0 replies, 0 views) (2000-Jul-10)
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I have pathfinding demos posted at http://members.xoom.com/_XMCM/DigiTorus/games.htm One demo is for pathfinding on a hexagonally-tiled map. The other (Reactive Armor) is a fully-functioning game that uses a standard square-tiled (32x32 pixel) map.


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