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RE: The map (editor) is tilebased.... Jay Wheeler (3 replies, 0 views) (2000-Jul-4)
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If your character has no interaction with the map it's because you haven't programmed it! Just divide the player's location by the width in pixels to determine which tile he WOULD be in IF the movement was tilebased. Then, if you detect that the character is moving to a new square, make sure it's vacant before you allow it.


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I see now.. Warder (2 replies) (2000-Jul-4)
You need to convert it... Rag on a Stick (0 replies) (2000-Jul-5)
RE: I see now.. Jay Wheeler (0 replies) (2000-Jul-5)

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