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D3D speed question Carl (1 reply, 0 views) (2000-Jul-2)
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To all of you D3D gurus, Obviously I don't want to call Device.SetTexture when the texture doesn't change, so I do a check to see if the texture has changed, and was wondering how slow Device.GetTexture is compared to checking the filenames of the two textures. Its easier to use GetTexture because I don't need to remember the last texture used, but I'm worried about losing speed if I'm doing this loads of times every loop.


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RE: D3D speed question NetArc (0 replies) (2000-Jul-3)

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