VBGamer |
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RE: Some more questions =) Rag on a Stick (0 replies, 0 views) (2000-Jun-27) > 1. Has anyone here been attracted to VB from the start because of it's >simplicity?
>Or are there any people like me (so I know I'm not the only one) who look at C >code and get a head-ache trying to peice together what's going on? :P >Personally, I think VB is a heck of alot more fun! Especially when you're a >newbie and you are just dragging the objects onto the form and basically >screwing around :P
I started out using QBasic because its free, and my brother taught me a few commands and stuff, then when we got our newer computer, I bought VB as it was the next logical step for me. And yes it is fun, and it was fun. So many memories....
>2.With all the new OO features to be incorporated into VB7, is this going to >make the language any harder? or slower? (I HOPE NOT)
Me too :)
>3.Can someone give me an example of where a C++ DLL would become useful >in a VB game or something like that? I don't even fully understand what a DLL >file is :P
Since VB isn't quite the ultimate speed machine, for some things such as drawing to the screen, maths and other stupid things :) which may be time critical, a C++ DLL comes to the rescue, think of it as just a bunch of subs and functions which you can call as if they were part of your program, so the time critical stuff can go in it without you having to stop VBing (much)
>4.Is DirectX easier to use with VB? I'd assume so since they are both MS >products, but how is OGL used in VB? how did they accomplish that? :P
DirectX 7 is natuarally VB whatstheword (something like compatible) so DirectX can be easily used from VB, as long as you know how to use it. Before DX7, Patrice Scribe wrote some type libraries which would allow DirectX to be used with VB (Don't ask me what type libraries are :).
For OGL, someone probably wrote type libraries, I don't know. (I think it's called a wrapper but I'm never up to scratch on all the lingo)
Hope this helps |