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RE: using a bitmap to display text on a DDraw surf Jack Hoxley (0 replies, 0 views) (2000-Jun-17)
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It depends how good you are with DD : ) Draw a picture that has A-Z 0-9 on it (or whatever) then make it so each letter is 16 pixels wide (or the same). then; A will be 0 pixels across. Z will be 26*16 pixels across. You'll just have to alighn the rectangle to fit what you're after. If you're looking at passing a string and getting it to work things out; you'll need to get the ASCII character number - it's easy but I cant remember exactly how. eg, A = 65 (I think). You then go through the string passed working out which letter it is and converting it to something you can use. If I'm right about A being 65, just work out what letter by doing: Letter position = ACII number - 65 that way; A will be 0. You can * this by 16 to get the Rect coords... You following any of this? I'll help more if it's needed.


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