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uhh.. Warder (8 replies, 0 views) (2000-Jun-14)
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40% increase, hmm? That's interesting, that DLL must be in ASM then... Ive tried an C++ DLL doing DX calls, and just use plain VB, and the only difference was 2 fps.. thats all.. and nothing else... So it really wasn't worth using lame C++ for a 2 fps increase, when I can make the same thing in VB with a hell-quicker dev time. I never tried it with an ASM DLL.. though it may be fast with ASM then the rest.. who knows..


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You can't use DX in ASM n/t LazE (6 replies) (2000-Jun-14)
RE: You can't use DX in ASM n/t Minion (5 replies) (2000-Jun-14)
RE: You can't use DX in ASM n/t David Goodlad (4 replies) (2000-Jun-14)
RE: You can't use DX in ASM n/t Jack Hoxley (3 replies) (2000-Jun-15)
RE: You can't use DX in ASM n/t David Goodlad (2 replies) (2000-Jun-15)
and LONG *L* *NT* Lynx of CP (0 replies) (2000-Jun-15)
RE: You can't use DX in ASM n/t Jack Hoxley (0 replies) (2000-Jun-16)
RE: uhh.. Jack Hoxley (0 replies) (2000-Jun-15)

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