VBGamer |
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RE: Well... Adam Hoult (0 replies, 0 views) (2000-Jun-12) Dont blame DirectDraw !!! =) In most cases it's not the fault of the API, but the gfx card driver. If the Driver does not return an error, DirectX will not return one either (as far as initialisation, memory allocation etc goes).
Just so ya know =) it may not even help having the latest drivers either, since if they didn't code it into the Driver, then you wont get an error. DOH =)
Trust me, if Microsoft had put the ability to check to see if the card supports wide surfaces (which again, the driver returns the caps to DX) and error codes for other things like DDERR_CANTCREATEDC (where windows cannot create any more Device Contexts, which will very rarely happen), if it was in their control to return the error, then they would.
Adam |