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RE: Texture Colorkeying Adam Hoult (1 reply, 0 views) (2000-Jun-11)
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Just set your colorkey as normal when you create your surface (as you would do in directdraw), then if you want then simply enable the colorkey renderstate before your render. Simple as =) Device.SetRenderState D3DRENDERSTATE_COLORKEYENABLE, True Adam


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That did it! Thanks. *NT* PyroBoy (0 replies) (2000-Jun-11)

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