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VBGC and Nexus

 SubjectAuthorDateRepliesLatest Reply
Wich algorythm would you use for terrains, quadtreYellowSheep (2001-Jan-1) 7 (2001-Jan-2)
Some dx 8 graphics questionsStuart Zahn (2001-Jan-1) 1 (2001-Jan-2)
Z-Buffers, Textures, DirectX8 and transparencies..Jack Hoxley (2000-Dec-31) 1 (2001-Jan-1)
DirectShowLythical (2000-Dec-29) 3 (2001-Jan-1)
Jigsaw PuzzleAtef (2000-Dec-31) --
Thoughts on DDCK Beta2?Peter (2000-Dec-26) 8 (2000-Dec-31)
Where do you get your infos from?YellowSheep (2000-Dec-29) 1 (2000-Dec-29)
Go to VBGR's forum and answer the BIG question!Yeu Kang Hua (2000-Dec-29) --
Collision detection with trinagles and camposYellowSheep (2000-Dec-28) 5 (2000-Dec-29)
One thing for the website...Almar (2000-Dec-28) 3 (2000-Dec-28)
DirectDraw 7, windowed mode ...bren (2000-Dec-26) 5 (2000-Dec-27)
Welcome!David Goodlad (2000-Dec-24) 3 (2000-Dec-26)
Ch-Ching! Looks great David! *nt*Almar (2000-Dec-26) --
BugDavid Goodlad (2000-Dec-25) --
Nice, but...Mattman (2000-Dec-25) 1 (2000-Dec-25)
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